Artificial Intelligence for Kids: Block Coding Curriculum

This framework follows a similar progression—from AI fundamentals to coding, computer vision, machine learning, responsible AI, and a final project—while using original lesson names, activities, and learning outcomes for Inventant Education. The reference curriculum uses 12 lessons, practical projects, and a capstone structure.

1. Curriculum overview

  • Programme: Artificial Intelligence for Kids – Block Coding
  • Recommended level: Grade 5 and above
  • Duration: 20+ hours, to be validated through classroom trials
  • Structure: 12 lessons with practical activities and a capstone project
  • Prerequisites: Basic computer familiarity; no prior AI experience required
  • Learning approach: Concept exploration, visual coding, guided activities, project-based learning, and reflection
  • Software: A compatible block-based coding platform with the required AI features

2. Learning outcomes

By the end of the programme, students should be able to:

  • Explain basic AI and machine learning concepts.
  • Create simple programs using visual coding blocks.
  • Describe how computers interpret images, text, and speech.
  • Train and test beginner-level machine learning models.
  • Build interactive projects using AI features.
  • Identify limitations, bias, privacy concerns, and ethical issues in AI.
  • Apply their learning to a problem-solving project.

3. Detailed curriculum lesson plan

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Lesson 1: Discovering Artificial Intelligence

Mode: Conceptual learning

Topics: What is AI? Human intelligence vs. artificial intelligence; everyday applications; benefits and limitations of AI.

Activity: AI Around Us — students identify AI applications in education, healthcare, transport, and the environment.

Learning outcome: Explain AI in simple terms and identify potential real-world applications.

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Lesson 2: Getting Started with Block Coding

Mode: Practical coding

Topics: Coding interface, sprites, events, sequences, movement, and simple instructions.

Activity: Create an interactive animation in which a character responds to user input.

Learning outcome: Use visual coding blocks to develop a simple interactive program and debug basic errors.

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Lesson 3: Exploring Computer Vision

Mode: Practical AI

Topics: Image processing, object detection, visual data, and real-world applications of computer vision.

Activity: Build an object-identification demonstration that recognises supported objects and displays results.

Learning outcome: Explain how computers analyse visual information and develop a basic computer-vision project.

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Lesson 4: Face Detection and Facial Expressions

Mode: Practical AI

Topics: Face detection, facial landmarks, expression classification, and responsible camera use.

Activity: Create a demonstration that detects a face and responds to supported facial-expression labels.

Learning outcome: Distinguish face detection from facial recognition and understand the limitations of expression classification.

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Lesson 5: Reading Text with AI

Mode: Practical AI

Topics: Optical Character Recognition (OCR), printed text extraction, text in images, and applications of document scanning.

Activity: Develop a simple text-scanning workflow that extracts readable text from a supported image.

Learning outcome: Describe OCR and identify how it supports digitisation and information processing.

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Lesson 6: Understanding Speech Recognition

Mode: Practical AI

Topics: Speech-to-text, voice commands, audio input, and voice-enabled applications.

Activity: Create a basic voice-controlled assistant that responds to a small set of supported commands.

Learning outcome: Explain speech recognition and integrate voice input into an interactive project.

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Lesson 7: Introduction to Machine Learning

Mode: Practical machine learning

Topics: Training data, labels, model training, testing, classification, and prediction.

Activity: Train a simple image-classification model to distinguish between two selected categories.

Learning outcome: Describe the machine learning process and explain how data quality influences model performance.

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Lesson 8: Build an AI Game – Part 1

Mode: Practical machine learning

Topics: Gesture datasets, class labels, collecting examples, and training a gesture-classification model.

Activity: Collect examples of rock, paper, and scissors gestures and train a model using a compatible tool.

Learning outcome: Prepare training data and evaluate a basic gesture-recognition model.

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Lesson 9: Build an AI Game – Part 2

Mode: Practical machine learning

Topics: Connecting an AI model to code, game logic, conditionals, scoring, and testing.

Activity: Complete the AI-powered Rock-Paper-Scissors game with player predictions, computer moves, and score tracking.

Learning outcome: Integrate a trained model with program logic to create an interactive application.

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Lesson 10: Pose Detection and Gesture Recognition

Mode: Practical machine learning

Topics: Body keypoints, pose estimation, gesture classification, and interactive responses.

Activity: Develop a gesture-controlled character that responds to selected poses or movements.

Learning outcome: Explain pose detection and use supported pose or gesture features in a coded project.

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Lesson 11: Responsible AI and Ethics

Mode: Discussion and reflection

Topics: Fairness, bias, privacy, consent, data security, AI-generated errors, and responsible innovation.

Activity: Examine a school or community scenario and identify the benefits, risks, and safeguards needed for an AI-based solution.

Learning outcome: Recognise ethical concerns and propose responsible ways to use AI.

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Lesson 12: AI Capstone Project

Mode: Project-based learning

Topics: Problem identification, project planning, model or feature selection, coding, testing, and presentation.

Activity: Develop an AI-based prototype addressing a chosen problem, such as waste sorting, classroom assistance, or accessible learning.

Learning outcome: Apply AI concepts to a real-world challenge and communicate the project’s purpose, working process, limitations, and potential impact.

4. Suggested assessment framework

Assessment componentSuggested weight
Concept understanding and quizzes20%
Practical coding activities25%
AI model training and experimentation20%
Capstone project25%
Presentation and reflection10%

These are proposed assessment weights for Inventant Education and can be adapted to the school’s requirements.

5. Requirements for implementation

  • Computers or laptops with internet access where required.
  • A compatible block-based programming environment.
  • Webcam and microphone for relevant vision and speech activities.
  • Sample datasets and project worksheets.
  • Teacher facilitation and appropriate student-data safeguards.

Software note: Validate each activity against the selected platform before publishing the curriculum. Some AI features require specific extensions, internet connectivity, or compatible hardware.

6. Inventant Education curriculum positioning

Suggested programme name:

Inventant AI Explorers – Artificial Intelligence Through Block Coding

Suggested tagline: Explore AI. Build Ideas. Create the Future.

This can be developed into an Inventant Education programme with teacher guides, student activity sheets, project files, assessment rubrics, and a completion certificate.

The lesson sequence above is an original proposed framework informed by the topics and progression of the referenced curriculum; it is not a reproduction of STEMpedia’s proprietary lesson materials. Before commercial publication, confirm that the selected software, activities, and any third-party resources are licensed for your intended use.